last revised 4/13/02
This demonstration will present information to acquaint the audience with graph theory and the Euler path. It also relates to the graph theory shown in the Beyond Numbers exhibit.
1. To demonstrate how the use of odd and even numbers can help you solve mathematical problems.
2. To demonstrate how graph theory is different from coordinate graphing.
3. To demonstrate how using graph and networks can be used to help in urban planning.
Wipe-off magnetic board with marker
8 magnetic dominoes
10 gold plastic cones
graph for dominos
graph for castle
Vampire cape
name labels for Donor, Vampire
large disposable paper graph
cards that display vocabulary "Euler" and "Europe"
1 certificate for each volunteer
stool for dungeon
rug and foam walls for castle
castle blueprint
- Lay out mats for castle scene to the left front of the stage. Set up castle pieces on the mats and "cones" in the doors. (Velcro on the blocks go down on the mats. Markings on the block and rug show where they go)
- Set up magnetic board with marker on easel to the left side of the stage. Scatter dominoes on it.
- Have the paper graph concealed within reach behind the board. As well, the euler/europe signs.
- On another easel to the right of the first, place the knob chart. Also have a castle chart on the back of the board.
- Have certificate for volunteer.
- A.Dominoes Activity:
- Invite a volunteer on stage to arrange the dominos. Without looking, tell the volunteer that the end dominoes are green circles and yellow squares.
- Introduce the topic of graphing. Clarify that graphing in this demonstration is not graphing cartesian coordinates.
- Show how graphing is done for the domino trick. Show how knowing odd and even vertices makes the trick possible.
- B. The Count's Castle Activity:
- Invite a volunteer onstage to act the part of the Donor who tries to steal all the gold cones and get them back to his headquarters.
- The Donor tries to go through every door only once, graph his route (the outside being the Donor's headquarters).
- Ask the Donor how the problem could be solved. Make a new door in the dungeon and have the volunteer go through the game again.
- Give the volunteer their consolation prize- certificates telling a little about graph theory with a few puzzles about the castle.
1. Setup
Lay out the mats for the castle scene to the right front (near the stage
lighting console) of the stage. Set up the castle pieces on the mats and
cones in the doors. (Velcro on the blocks go down on the mats. Markings
on the block and rug show where they go)
Set up the magnetic board and marker on its easel to the leftmost side
of the stage. Scatter the dominoes on it. Have the paper graph concealed
within reach behind the board. As well, put the euler/europe signs. On
the front ledge, place the certificate for the volunteer.
On another easel to the right of the first, place the knob chart. On
the rightmost wall (under the flag spots) hang up the castle layout.
2. Dominoes
Invite a volunteer on stage. Explain the rules of dominoes, saying how,
in this game, you put two dominoes next to each other, with the parts that
have the same picture touching, but no more than two shapes touching anywhere.
Tell your volunteer to arrange the dominoes. Without looking, tell the
volunteer and the audience that the end shapes are green circles and yellow
squares.
Explain about even and odd numbers contributing to this trick. Of all
the shapes, the only two which are represented in an odd number are the
circle and square. Show how each evenly represented shape can be completely
paired off, but each of the odds must have one remaining.
Then introduce the topic of graphing. Clarify that graphing in this
demonstration is not graphing cartesian coordinates, but instead graphing
networks with edges and vertices. Feel free to pull out the paper graph
to demonstrate cartesian graphs. Tell how Euler's theory is what we used
to do the domino trick. If you want, pull out the cards for Euler (oy-ler)
and Europe (oy-rup). Be prepared to face many groans.
Then point out the knob board with the domino shapes. Choose one end
of the domino chain and place the rope around that shape. Ask the audience
to call out each consecutive shape in the chain as you connect those shapes
on the board with the rope. In the end, you will have a network that looks
like a pentagram inside an almost?pentagon. Once again show how only the
circle and square "vertices" are odd by the number of lines coming from
them.
2. The Count's Castle
Invite a volunteer onstage. Tell her that she will act the part of a
thief who tries to steal from the vampire's castle. To win, she must get
ALL the gold cones and bring them back to her home. However, she must follow
three rules: Once picking up a gold cone, she must go through that doorway.
She may NOT go through an empty doorway. And everytime she goes out of
the castle, she must take the cones to her house.
Before she begins, draw four points on the board, representing the
dungeon, kitchen, shop and home. While she tries to get every cone, map
out her route, drawing lines between the points. Try not to cross the lines
as crossings make the map confusing.
At the end of the game, the volunteer will be stuck in the dungeon.
Ask her to return all the cones to the doorways as you explain what happened.
Refer to the completed map on the board. Show how the only points in the
network that have an odd number of lines coming from them are the home
and the dungeon. Remind the audience that Euler's theory says to complete
such a network, you must start from an odd and end on an odd. Since the
"Thief" started at one odd vertex, the home, she had to end at the other,
the dungeon.
Ask the audience how the problem could be solved. If there were an
additional door in the dungeon, the thief could have left through it in
the last step. Move one of the walls in the dungeon to make a new door
and put the extra cone there. Have the volunteer go through the game again.
This time, there should be no difficulty in getting all the cones and escaping.
Give the volunteer her consolation prize - a certificate telling a
little about graph theory with a few puzzles about the castle.
Explain to the audience that when you added the new door in the dungeon,
the two odd vertices became even. Euler said that the restrictions that
hold true for a network with two odd vertices don't hold for one with no
odd vertices. This new network could be completed with the end point being
the same as the starting point.
This may have appeared to be a trick but it actually involved math. We can figure it out by looking at odd and even numbers. If we look at the green circle, we can see that there are only three of those shapes. Two of them will pair off leaving one without a partner so that one is the odd one out and has to be on an end. If we look at the yellow square, we find the same thing. There are three yellow squares. One yellow square won't have a partner. So the yellow square is also the odd one out. If we look at the other shapes in the middle, they all have partners. They are even numbers. So I fixed it so that a yellow square would be on one end and a green circle would be on the other. I rigged the game.
Well, today we're going to talk about how odd and even numbers can help
you solve problems. We will be exploring a branch of mathematics called
topology. Topology is simply the study of how things are connected. We
can show these connections on a graph.
When I say the word graph, you may think that I mean points graphed
on an x and y axis. [Pull out MTV graph] Well,
this is not that type of graph. [Throw away MTV graph] The type of graph
we are talking about looks like this. (pull out pegboard with the pentagram
on it.) This graph involves vertices and lines or edges. [Indicate the
board with knobs.] These points are called vertices. A vertex is a point
that has lines coming from it joining other points or vertices. Using this
sort of graph to solve a problem is called graph theory. Graph theory was
thought up by a man named Euler (OIL-er)[Show EULER sign]. Euler was a
mathematician from Switzerland. That means that he came from "OY-rup" [Show
EUROPE sign...Pause for reaction to corny joke.]
Euler came up with the idea that problems with these graphs can be solved if there are only two odd vertices or all even vertices. These types of networks or graphs are used in urban planning, computer programming and business operations. In urban planning you can look at all this as if all of these lines were one way streets. And all of the knobs are stadiums such as Camden Yards. If you have two streets leading into a stadium, you would need to have two streets leading out of the stadium or you might have traffic problems.
Let's play another game involving blood, greed and. . . math. I'll need
a volunteer. [call for volunteer] Here I have a castle. There are three
rooms in the castle. There is the kitchen, shop and a dungeon. [Indicate
the rooms on the map]
In
the castle is an evil vampire. But, you live in this little tiny home,
a hovel. [put volunteer in the hovel] The vampire is so rich he uses gold
as doorstops, and you have hardly anything. You decide the the vampire
has plenty of gold so you are going to steal some of his gold doorstops.
WARNING: We don't suggest stealing of any kind unless under the strict supervision of the Maryland Science Center Staff.
Now when you go to take the gold, you can take gold out of the doorway, but once you have removed the gold doorstops, the door locks behind you. If you can get out of the castle with all of the gold doorstops, I will give you a fifty dollar gift certificate for the Science Store. But, I really don't want you to win this game because the money will come out of my paycheck.
Now
I will try to make a graph of all of the donor's moves. Begin and good
luck! [Draw the vertices on the board representing the rooms. As the volunteer
passes through the rooms, draw a line contecting to each vertex . The donor
will always end up in the dungeon.]
You may suspect that I rigged this game and that there was NO CHANCE of the Donor ever getting the gold. You're right. I rigged it using mathematics because I didn't want to loose fifty dollars from my paycheck. The same way that the domino trick relied on mathematics, I used the same principals here. Let's look at the graph to see.
This also has to do with odds and evens. For this to work for the donor, they have to be able to go in and out of each room. I can go in/out, in/out of the kitchen. So that would make the kitchen even. The donor can go in/out, in/out of the shop making the shop even. The donor can go in/out, in/out and in the dungeon. That doesn't work!! It makes the dungeon odd. The donor will get stuck. So how can we fix it so the donor can win? [Solicit answers from the audience. Put another door in the dungeon.] You see, little did our volunteer know, but in the dungeon there is a secret passage behind this wall. [Remove wall piece to create a new door] So now we have another door in the dungeon. Let's try it again to make sure it works, but this time with no money involved. [Run the game again.] If there are only two odd vertices, the problem will always work in my favor. The first time we played the game, the dungeon and the hovel were odd and the other rooms were even. The second time we played the game, all of the rooms were even. Meaning that I would never win the game; therefore giving my volunteer the 50 dollar gift certificate. This was the same thing in the domino trick.
To thank our volunteer, we have a consolation prize. [Give our volunteer the certificate. You may also give the vampire a prize if you wish] Let's give our volunteer a round of applause.
Thank you all for coming to the Maryland Science Center. I hope you
enjoyed this demonstration on Vampires and Math. And I hope you saw that
math can be more than you expect. Something as simple as even and odd numbers
can help you through incredible adventures, adventures BEYOND NUMBERS!
BIBLIOGRAPHY:
Goldstein, Eddie. The Magical Math Show Teacher's Guide.; 1983
Reimer, Luetta and Wilbert. Euler ? The Bridge to Topology. AIMS,
January 1991
COPYRIGHT: 1995 Maryland Science Center
AUTHORS:Cathy Brady, Math Specialist
Maryland Science Center
Maura Hurst, Public Programmer
Maryland Science Center
Scott Banta, Public Programmer
Maryland Science Center
Paul Roth, Public Programmer
Maryland Science Center
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